Dave Smith Instruments Evolver Manuel d'utilisateur Page 29

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The delay takes a mix of both channels as input, and provides up to three
independent taps, each of which can be individually time or level modulated. To select
a delay tap for editing, press the appropriate Delay switch, 1–3. Turning a knob will
then adjust the parameters of the selected Delay tap. Holding one of the three
switches will solo that delay (the switch will blink) by setting the levels of the other two
to zero. It does not affect any modulation that is routed to delay level, though, so at
times it may not completely turn off all other levels.
The outputs of the three taps are mixed and summed with the Left and Right
channels. The delay output also can be mixed back to the input of the delay for more
ambience, repeating delays, or tuned feedback if the feedback level is set high.
A second feedback path takes the delay output and routes it back to the input of the
analog filter. This path can be used for more extreme feedback effects.
Note: If all three Delay taps are in use, the Levels of each should be set to lower
amounts to prevent overload distortion.
Time: 0…150, sync – Sets the delay time of the selected delay tap. A setting of 0 -
150 will adjust the delay from zero to 1 second at 16 bits 48KHz sampling, no
compression. The middle range steps are in tuned semitones (noticeable with
Feedback 1 turned up high). Since delay is a time measurement, higher delay
numbers are lower frequencies. Step 22 corresponds to C7 (2,093 Hz), down to step
94 which is tuned to C1 (32.7 Hz).
After 150 the sync delay times are as shown in the table below. The delay time can be
set in multiples of a single sequencer step, or exact divisions of a step.
Note: Depending on the current sequence speed, the longer sync delays may not
be reachable. For example, at Tempo of 60 BPM and Clock Divide of Quartr
(quarter note) each beat takes one second, so if you set it to 2 Steps (Delay is 2
steps in length), the delay should be two seconds. But, there is only enough
memory for one second of delay, so it will not work. When too slow as in this case,
simply clamping it at one second would not likely be a multiple of the step time.
So, if the requested time is too long, the requested time is cut in half until it fits
within the one second of available memory. So, don’t be surprised if changing
longer sync delay times does not make any difference to the sound.
Display Timing Sync
32 Steps
Delay is 32 steps in length
16 Steps
Delay is 16 steps in length
8 Steps
Delay is 8 steps in length
4 Steps
Delay is 4 steps in length
2 Steps
Delay is 2 steps in length
1 Step
Delay is 1 step in length
1/2 Step
Delay is one-half step in length
1/4 Step
Delay is one-quarter step in length
1/8 Step
Delay is one-eighth step in length
1/16Step
Delay is one-sixteenth step in
length
6 Steps
Delay is 6 steps in length
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